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When the giant meets the ant an asymmetric approach for collaborative object manipulation.

, , , , , and . 3DUI, page 277-278. IEEE Computer Society, (2016)

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From 3d bimanual toward distant collaborative interaction techniques: an awareness issue., , , , and . 3DCVE@VR, page 1-8. IEEE Computer Society, (2014)The Stretchable Arms for Collaborative Remote Guiding., , , , and . ICAT-EGVE, page 147-150. Eurographics Association, (2015)Awareness Model for Asymmetric Remote Collaboration in Mixed Reality. (Modèle de conscience situationnelle pour la collaboration distante asymétrique en réalité mixte).. INSA de Rennes, France, (2016)Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment., , , , and . Frontiers Robotics AI, (2019)Impact of task constraints on a 3D visuomotor tracking task in virtual reality., , , , , , and . Frontiers Virtual Real., (March 2023)Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum., , , and . ICAT-EGVE, page 97-104. Eurographics Association, (2019)HTC Vive Pro Time Performance Benchmark for Scientific Research., and . ICAT-EGVE, page 81-84. Eurographics Association, (2018)Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality., , , , and . 3DCVE@VR, page 9-12. IEEE Computer Society, (2016)Toward an enhanced mutual awareness in asymmetric CVE., , , , , and . CTS, page 233-240. IEEE, (2015)