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Unpacking Adherence and Engagement in Persuasive Health Games.

, , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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Unpacking Adherence and Engagement in Pervasive Health Games., , , and . CoRR, (2021)Investigating behavior change indicators and cognitive measures in persuasive health games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Investigating behavior change indicators and cognitive measures in persuasive health games., , , , and . CoRR, (2021)Unpacking Adherence and Engagement in Persuasive Health Games., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise., , , , , and . DiGRA Conference, Digital Games Research Association, (2013)Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking., , , , , and . CHI, page 309. ACM, (2018)Spaceship Launch: Designing a Collaborative Exergame for Families., , , , , , and . CSCW, page 1776-1787. ACM, (2015)Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection., , , , , and . CHI, page 1-13. ACM, (2020)StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds., , , , and . CHI, page 203:1-203:14. ACM, (2021)Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods., , , , , and . CHI, page 313. ACM, (2019)