Author of the publication

Leveraging Play in Health-Based Games to Promote Sustained Behavior Change in Healthy Eating and Exercise.

, , , , , and . DiGRA Conference, Digital Games Research Association, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , and . IGIC, page 1-4. IEEE, (2012)The effects of ambient motion speed on player performance in video games., , and . IGIC, page 1-5. IEEE, (2012)Automating Lighting Design for Interactive Entertainment., and . Computers in Entertainment, 2 (2): 15 (2004)Educational game design: an empirical study of the effects of narrative., , , and . FDG, page 34:1-34:10. ACM, (2018)IT education, girls and game modding., , and . Interact. Technol. Smart Educ., 3 (2): 143-156 (2006)Esports Agents with a Theory of Mind: Towards Better Engagement, Education, and Engineering., and . CoRR, (2021)Unpacking Adherence and Engagement in Pervasive Health Games., , , and . CoRR, (2021)Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior., , , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Interview with Jim Baer and Daniel McCaffrey from Zynga., and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)A Study of Interactive Narrative from User's Perspective., , and . Handbook of Multimedia for Digital Entertainment and Arts, Springer, (2009)