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From Linear Story Generation to Branching Story Graphs., and . IEEE Computer Graphics and Applications, 26 (3): 23-31 (2006)Temporal Game Challenge Tailoring., and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (4): 336-346 (2015)Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning, and . (2018)cite arxiv:1812.01628Comment: Proceedings of NAACL-HLT 2019.Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, and . Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity, Edinburgh, Scotland, (2005)Combinets: Learning New Classifiers via Recombination., and . CoRR, (2018)A Python Engine for Teaching Artificial Intelligence in Games.. CoRR, (2015)Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems., and . CoRR, (2017)Incorporating Authorial Intent into Generative Narrative Systems.. AAAI Spring Symposium: Intelligent Narrative Technologies II, page 91-94. AAAI, (2009)Story Planning: Creativity Through Exploration, Retrieval, and Analogical Transformation.. Minds and Machines, 20 (4): 589-614 (2010)Open-World Planning for Story Generation., and . IJCAI, page 1719-1720. Professional Book Center, (2005)