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Using solid diagrams for tangible interface prototyping., , , , , and . IEEE Pervasive Comput., 4 (4): 74-77 (2005)In the eye of the beholder: A visualization-based approach to information system security., , , , , , , , and . Int. J. Hum. Comput. Stud., 63 (1-2): 5-24 (2005)Emerging Telepresence Technologies in Hybrid Learning Environments., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 85:1-85:5. ACM, (2022)Dispelling "design" as the black art of CHI., , , and . CHI, page 521-530. ACM, (2006)Seeing further: extending visualization as a basis for usable security., , , , , , , , and . SOUPS, volume 149 of ACM International Conference Proceeding Series, page 145-155. ACM, (2006)How do we program the home? Gender, attention investment, and the psychology of programming at home., , and . Int. J. Hum. Comput. Stud., 67 (4): 324-341 (2009)From computational thinking to computational making., , , , , , , , , and . UbiComp/ISWC Adjunct, page 401-402. ACM, (2015)The Webkit tangible user interface: a case study of iterative prototyping., , , , and . IEEE Pervasive Comput., 4 (4): 35-41 (2005)Using a large projection screen as an alternative to head-mounted displays for virtual environments., , , , , and . CHI, page 478-485. ACM, (2000)Entertainment media at home: looking at the social aspects., , and . CHI Extended Abstracts, page 1651-1654. ACM, (2006)