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Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality., , , and . SeGAH, page 1-8. IEEE, (2023)Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface., , and . Virtual Real., 16 (4): 271-288 (2012)Challenges for XR in Games., , , , , , , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 159-186. Springer, (2021)Semiotic Inspection of a Game for Children with Down Syndrome., , , , , , , and . SBGames, page 199-210. IEEE Computer Society, (2010)Multimodal Focus Attention and Stress Detection and feedback in an Augmented Driver Simulator., , , , , , , , and . AIAI, volume 204 of IFIP, page 337-344. Springer, (2006)Creating Layouts for Virtual Game Controllers Using Generative Design., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 237-249. Springer, (2019)Multimodal focus attention and stress detection and feedback in an augmented driver simulator., , , , , , , , and . Pers. Ubiquitous Comput., 13 (1): 33-41 (2009)Dívida Técnica de Usabilidade em Projetos de Software: Um Estudo de Casos Múltiplos., , and . Braz. J. Inf. Syst., 13 (2): 34-59 (2020)A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces., , , , , and . SVR, page 100-108. IEEE Computer Society, (2016)A Method to Evaluate Disabled User Interaction: A Case Study with Down Syndrome Children., and . HCI (6), volume 8009 of Lecture Notes in Computer Science, page 50-58. Springer, (2013)