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Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.

, , , , , , , and . Multim. Tools Appl., 79 (5-6): 3285-3309 (2020)

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Äh That is Cute, I Will Stay Away!" Wearer Experiences of a Backpack with Shape-Changing Accessory for Keeping Social Distance to Others in Public Context., , , and . MUM, page 208-217. ACM, (2022)Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games., , , , and . CHI PLAY, page 101-113. ACM, (2017)Designing for Awareness in Interactions with Shared Systems: The DASS Framework., , , and . ACM Trans. Comput. Hum. Interact., 26 (6): 36:1-36:41 (2019)Designing Socially Acceptable Light Therapy Glasses for Self-managing Seasonal Affective Disorder., , and . AHs, page 307-312. ACM, (2021)Extending a User Involvement Tool with Virtual and Augmented Reality., , , , , , , , , and 1 other author(s). VR, page 925-926. IEEE, (2019)Exploring Wearable Output Modalities - Screens & Beyond., , , , and . NordiCHI, page 129:1-129:3. ACM, (2020)SuspenderMender - Designing for a Shared Management of Anxiety in Higher Education Context Through a Pair of Wearables Simulating Physical Touch., , and . TEI, page 45:1-45:15. ACM, (2024)Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus., , , and . Int. J. Virtual Pers. Learn. Environ., 10 (1): 1-23 (2020)Hybrid campus art: bridging two realities through 3D art., , , , , , , and . MUM, page 393-399. ACM, (2017)Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city., , , , and . VS-GAMES, page 102-108. IEEE Computer Society, (2017)