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Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.

, , , , , , , and . Multim. Tools Appl., 79 (5-6): 3285-3309 (2020)

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User interaction in smart ambient environment targeted for senior citizen., , , and . Medical Biol. Eng. Comput., 50 (11): 1119-1126 (2012)Evaluation Method for Safe Driving Skill Based on Driving Behavior Analysis and Situational Information at Intersections., , , , and . Smart Mobile In-Vehicle Systems, Springer, (2014)City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay., , , , , , and . VS-GAMES, page 71-78. IEEE Computer Society, (2017)The Plausibility Paradox For Scaled-Down Users In Virtual Environments., , , and . VR, page 913-921. IEEE, (2020)A Qualitative Case Study on Deconstructing Presence for Young Adults and Older Adults., , , , , and . Presence Teleoperators Virtual Environ., (December 2022)Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games., , , , and . CHI PLAY, page 101-113. ACM, (2017)Effects of Visual Realism and Moving Detail on Cybersickness., , , and . VR, page 665-666. IEEE Computer Society, (2018)The Plausibility Paradox in Small-Scale Virtual Environments., , , and . CoRR, (2019)Using 3D Virtual Environments to Monitor Elderly Patient Activity with Low Cost Sensors.. NGMAST, page 81-86. IEEE, (2013)Traffic Visualization - Applying Information Visualization Techniques to Enhance Traffic Planning., , , , and . GRAPP/IVAPP, page 554-557. SciTePress, (2013)