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Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences.

, , , and . Multim. Tools Appl., 83 (15): 46507-46529 (May 2024)

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TESIS: turn every surface into an interactive surface., , and . ITS, page 1. ACM, (2011)Developing Responsive and Interactive Environments with the ROSS Toolkit., , , and . TEI, page 782-785. ACM, (2016)Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences., , , and . Multim. Tools Appl., 83 (15): 46507-46529 (May 2024)Visual Tagging Through Social Collaboration: A Concept Paper., , and . INTERACT (2), volume 4663 of Lecture Notes in Computer Science, page 268-271. Springer, (2007)Supporting the Serendipitous Use of Domestic Technologies., , , and . IEEE Pervasive Comput., 15 (2): 16-25 (2016)Integrating user stories to inspire the co-design of digital futures for cultural heritage., , and . Interacción, page 31. ACM, (2016)Extreme Co-design: Prototyping with and by the User for Appropriation of Web-connected Tags., , , , , and . IS-EUD, volume 9083 of Lecture Notes in Computer Science, page 109-124. Springer, (2015)Light on horizontal interactive surfaces: Input space for tabletop computing., , and . ACM Comput. Surv., 46 (3): 32:1-32:42 (2014)Enabling social interaction in the museum through the Social Display Environment., , and . DigitalHERITAGE (1), page 345-348. IEEE, (2015)End-User Prototyping of Cross-Reality Environments., , , and . TEI, page 173-182. ACM, (2017)