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Making a critical playshop., , , , , , и . Interactions, 24 (1): 34-37 (2017)From Empathy to Care: A Feminist Care Ethics Perspective on Long-Term Researcher-Participant Relations., , , и . Interact. Comput., 29 (1): 45-57 (2017)Glitch, please: datamoshing as a medium-specific application of digital material.. DPPI, стр. 175-184. ACM, (2013)Materializing digital inequalities: the digital artifacts of the marginalized in Brazil., , и . ICTD (2), стр. 108-111. ACM, (2013)Bifurcating the User., , , , и . HCI (20), том 10290 из Lecture Notes in Computer Science, стр. 313-329. Springer, (2017)A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima., , , , , и . CHI, стр. 2019-2028. ACM, (2013)Documenting the Research Through Design Process., , , , и . Conference on Designing Interactive Systems, стр. 96-107. ACM, (2016)Touch style: creativity in tangible experience design., , и . Creativity & Cognition, стр. 281-290. ACM, (2013)Persuasive Anxiety: Designing and Deploying Material and Formal Explorations of Personal Tracking Devices., , , и . Hum. Comput. Interact., 32 (5-6): 297-334 (2017)Skeu the evolution: skeuomorphs, style, and the material of tangible interactions., , и . TEI, стр. 53-60. ACM, (2014)