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Practical Volume Rendering in Mobile Devices.

, and . ISVC (1), volume 7431 of Lecture Notes in Computer Science, page 708-718. Springer, (2012)

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Digital Mont'e Prama: 3D Cultural Heritage presentations in museums and anywhere., , , , and . Digital Heritage, page 557-564. IEEE, (2015)Interactive Exploration of Gigantic Point Clouds on Mobile Devices., , , , , and . VAST, page 57-64. Eurographics Association, (2012)Practical Volume Rendering in Mobile Devices., and . ISVC (1), volume 7431 of Lecture Notes in Computer Science, page 708-718. Springer, (2012)Scalable exploration of highly detailed and annotated 3D models.. University of Cagliari, Italy, (2015)base-search.net (ftunivcagliari:oai:eprints.unica.it:1246).HuMoRS: huge models mobile rendering system., , , and . Web3D, page 7-15. ACM, (2014)ExploreMaps: Efficient construction and ubiquitous exploration of panoramic view graphs of complex 3D environments., , , , , and . Comput. Graph. Forum, 33 (2): 459-468 (2014)A Survey of Compressed GPU-Based Direct Volume Rendering., , , , , , and . Eurographics (State of the Art Reports), page 117-136. Eurographics Association, (2013)Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models., , , , and . Web3D, page 9-16. ACM, (2012)Compression-domain seamless multiresolution visualization of gigantic triangle meshes on mobile devices., , , and . Web3D, page 99-107. ACM, (2013)Coarse-grained multiresolution structures for mobile exploration of gigantic surface models., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 4:1-4:6. ACM, (2013)