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A Survey of Compressed GPU-Based Direct Volume Rendering.

, , , , , , and . Eurographics (State of the Art Reports), page 117-136. Eurographics Association, (2013)

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Context Preserving Focal Probes for Exploration of Volumetric Medical Datasets., , , and . 3DPH, volume 5903 of Lecture Notes in Computer Science, page 187-198. Springer, (2009)Noise Reduction on G-Buffers for Monte Carlo Filtering., , , and . Comput. Graph. Forum, 36 (8): 600-612 (2017)Variable Rate Deep Image Compression with Modulated Autoencoder., , , , , and . CoRR, (2019)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering., , and . CoRR, (2021)Real-time Deblocked GPU Rendering of Compressed Volumes., , , and . VMV, page 167-174. Eurographics Association, (2014)Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering., , and . Eurographics Italian Chapter Conference, page 17-23. Eurographics, (2010)Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 17 (12): 2135-2143 (2011)A Survey of Compressed GPU-Based Direct Volume Rendering., , , , , , and . Eurographics (State of the Art Reports), page 117-136. Eurographics Association, (2013)Split-Voxel: A Simple Discontinuity-Preserving Voxel Representation for Volume Rendering., , , and . VG@Eurographics, page 21-28. Eurographics Association, (2010)