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Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.

, , , , , and . CHI PLAY, page 594-605. ACM, (2020)

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Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments., , and . CHI, page 1-13. ACM, (2020)Demonstrating Interaction: The Case of Assistive Technology., , and . ACM Trans. Comput. Hum. Interact., 29 (5): 48:1-48:37 (2022)"They're not going to do all the tasks we do": Understanding Trust and Reassurance towards a UV-C Disinfection Robot., , , , , , , , , and . RO-MAN, page 2140-2147. IEEE, (2023)Robo-Identity: Designing for Identity in the Shared World., , , , , , and . HRI (Companion), page 1326-1328. ACM, (2024)Designing to Support and Extend the Competencies of People with Visual Impairments.. CHI Extended Abstracts, page 68:1-68:6. ACM, (2021)Mobility and Utility in Robot Mediated Interaction: An Interactive Workshop for the Identification of Use Cases and Affordances of Telepresence Robots., , , , , , , and . MobileHCI (Companion), page 34:1-34:5. ACM, (2023)Co-creating Museum Robots With People That Are Autistic and/or Have Learning Disabilities., , , and . TAS, page 45:1-45:5. ACM, (2023)Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design Cards., , and . NordiCHI, page 67:1-67:15. ACM, (2022)An ethnographic study of visual impairments for voice user interface design., , and . CoRR, (2019)Augmented Robotic Telepresence (ART): A Prototype for Enhancing Remote Interaction and Participation., , , , , , , and . TAS, page 55:1-55:6. ACM, (2023)