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Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.

, , , , , and . CHI PLAY, page 594-605. ACM, (2020)

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Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement., , , , , , , and . Hum. Comput. Interact., 37 (2): 180-210 (2022)Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments., , , and . MindTrek, page 318-323. ACM, (2022)Sensitive Pictures: Emotional Interpretation in the Museum., , , , , , , , , and . CHI, page 455:1-455:16. ACM, (2022)VRtefacts: Performative Substitutional Reality with Museum Objects., , , , , and . Conference on Designing Interactive Systems, page 627-640. ACM, (2020)Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum., , , , , and . CHI PLAY, page 594-605. ACM, (2020)Outdata-ed museums: creating ethical and transparent data collection processes in museums.. University of Nottingham, UK, (2023)British Library, EThOS.Co-creating Museum Robots With People That Are Autistic and/or Have Learning Disabilities., , , and . TAS, page 45:1-45:5. ACM, (2023)Data-inspired co-design for museum and gallery visitor experiences., , , , , , , and . Artif. Intell. Eng. Des. Anal. Manuf., (2022)The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction., and . MindTrek, page 182-194. ACM, (2023)