Author of the publication

Examination of the effect of social login through analysis of user's purchasing tendency.

, , , , , and . CCNC, page 617-618. IEEE, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

No persons found for author name Uetake, Tomofumi
add a person with the name Uetake, Tomofumi
 

Other publications of authors with the same name

Examination of the effect of social login through analysis of user's purchasing tendency., , , , , and . CCNC, page 617-618. IEEE, (2015)A Consideration of the Functions That Support to Find New Friends in Social Games., , and . HCI (26), volume 8029 of Lecture Notes in Computer Science, page 405-411. Springer, (2013)A Meeting Support System Based on Analyses of Human-Communication - Using the Context and Contents of Meetings., , , and . HCI (2), page 967-972. Elsevier, (1993)0-444-89540-X.Quality of Community in Social Games., , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 464-468. Springer, (2011)Proposal of a Career Selection Support System for High School Students by Visualizing Occupations., and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 277-283. Springer, (2020)Collaborative Learning Support System for Programming Education Using Gamification., and . HCI (30), volume 714 of Communications in Computer and Information Science, page 160-166. Springer, (2017)Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services - A Case Study of a Fashion Brand., , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 77-81. Springer, (2016)Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels., and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 106-114. Springer, (2019)An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting., and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 173-184. Springer, (2018)A Proposal of a Support System for Motivation Improvement Using Gamification., , , , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 571-580. Springer, (2014)