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A Proposal of a Support System for Motivation Improvement Using Gamification.

, , , , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 571-580. Springer, (2014)

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A Characterization of Simple Recurrent Neural Networks with Two Hidden Units as a Language Recognizer., , and . ICONIP (1), volume 4984 of Lecture Notes in Computer Science, page 436-445. Springer, (2007)Prediction of Human Color Emotion on the Images Using Convolutional Neural Network., and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 475-482. Springer, (2023)A Proposal of an SNS to Support Individual Practices in a Voluntary Community., , , , and . HCI (28), volume 529 of Communications in Computer and Information Science, page 107-112. Springer, (2015)A Proposal of a Support System for Motivation Improvement Using Gamification., , , , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 571-580. Springer, (2014)Utilizing "Wisdom of Crowds" for Handling Multimedia Contents., , and . IEICE Trans. Inf. Syst., 90-D (10): 1657-1662 (2007)A Role Sharing Model of Language Areas., and . JSAI Workshops, volume 3609 of Lecture Notes in Computer Science, page 335-344. Springer, (2004)Prediction of Visibility of Two Colors Schemes Using the Convolutional Neural Networks., and . HCI (38), volume 1581 of Communications in Computer and Information Science, page 218-226. Springer, (2022)Examination of the effect of social login through analysis of user's purchasing tendency., , , , , and . CCNC, page 617-618. IEEE, (2015)