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Designing Performative, Gamified Cultural Experiences for Groups., , , , and . CHI Extended Abstracts, ACM, (2019)Playing with the Artist., , , , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 566-579. Springer, (2019)Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions., and . VS-GAMES, page 264-271. IEEE Computer Society, (2017)"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences., , , , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (3): 21:1-21:30 (2020)Perspective Sharing in Culture Group Games: Passing Around the Social Mediator Role., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 249:1-249:24 (2021)The ΠΙΣΕΤΟ Project: Storytelling Games for Groups of Visitors in Fine Art Exhibitions., , , and . CI@SMAP, volume 2412 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach., , , , , , and . UMAP (Extended Proceedings), volume 1618 of CEUR Workshop Proceedings, CEUR-WS.org, (2016)Big Five and Cultural Experiences: Impact from Design to Evaluation., , , , and . UMAP (Adjunct Publication), page 363-369. ACM, (2019)Searching and Browsing Digital Library Catalogues: A Combined Log Analysis for The European Library., , , , , , and . IRCDL, page 120-135. DELOS: an Association for Digital Libraries / Department of Information Engineering of the University of Padua, (2009)From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum., , , , , , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 541-554. IOS Press, (2013)