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Toward Combining Domain Theory and Recipes in Plan Recognition., and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Cognitively-Grounded Procedural Content Generation.. AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)A Cognitivist Theory of Affordances for Games., and . DiGRA Conference, Digital Games Research Association, (2013)A Knowledge Representation that Models Memory in Narrative Comprehension., and . AAAI, page 3098-3099. AAAI Press, (2014)SCOPE: Selective Cross-Validation over Parameters for Elo., and . AIIDE, page 116-122. AAAI Press, (2019)Symbolic Plan Recognition in Interactive Narrative Environments., and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 16-22. AAAI Press, (2015)Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program., , , , , , , , , and 1 other author(s). CoRR, (2017)A community college blended learning classroom experience through Artificial Intelligence in Games., , , , and . FIE, page 1525-1531. IEEE Computer Society, (2013)Foreseeing Meaningful Choices., , , , , and . AIIDE, AAAI, (2014)The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games., , , and . CHI, page 3438-3449. ACM, (2016)