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Validating a plan-based model of narrative conflict., и . FDG, стр. 220-227. ACM, (2012)Reports on the 2012 AIIDE Workshops., , , , , , и . AI Mag., 34 (1): 90-92 (2013)Salience as a Narrative Planning Step Cost Function., и . CoG, стр. 433-440. IEEE, (2022)A Plan-Based Personality Model for Story Characters., и . AIIDE, стр. 188-194. AAAI Press, (2019)Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict., и . AIIDE, AAAI, (2014)Measuring Presence and Performance in a Virtual Reality Police Use of Force Training Simulation Prototype., , и . FLAIRS, стр. 270-275. AAAI Press, (2019)Predicting User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis., и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 147-155. (2016)A Computational Model of Plan-Based Narrative Conflict at the Fabula Level., , , и . IEEE Trans. Comput. Intell. AI Games, 6 (3): 271-288 (2014)Knowledge Goal Recognition for Interactive Narratives., и . EXAG@AIIDE, том 3626 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)Camelot: A Modular Customizable Sandbox for Visualizing Interactive Narratives., и . AIIDE Workshops, том 2862 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)