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Knowledge-based extraction of control skeletons for animation.

, , , , , , and . Shape Modeling International, page 51-60. IEEE Computer Society, (2007)

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Some New Challenging Research Topics in Human Animation., and . SCCG, page 12-21. IEEE Computer Society, (2001)Modelling socio-linguistic profiles in multilingual Higher Education Institutions (HEI)., , and . ITHET, page 1-8. IEEE, (2021)Emotional face expression profiles supported by virtual human ontology., , , , , , , and . Comput. Animat. Virtual Worlds, 17 (3-4): 259-269 (2006)A Simple Tags Categorization Framework Using Spatial Coverage to Discover Geospatial Semantics., , and . WWW (Companion Volume), page 657-660. ACM, (2016)Semantic Human 3D Shapes Annotation for Animation., , , , , , and . SAMT (Posters and Demos), volume 233 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)Towards a Technology-Enhanced Assessment Service in Higher Education., , and . ICL (2), volume 545 of Advances in Intelligent Systems and Computing, page 453-467. Springer, (2016)Designing and Simulating Clothes., , and . Int. J. Image Graph., 1 (1): 1-17 (2001)Simulating Virtual Humans in Networked Virtual Environments., , , , , , , , and . Presence Teleoperators Virtual Environ., 10 (6): 632-646 (2001)The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters., , , , , , , , , and 3 other author(s). Comput. Graph. Forum, 14 (3): 337-348 (1995)An ontology of virtual humans., , , , , , , and . Vis. Comput., 23 (3): 207-218 (2007)