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Gamification Support for Learning in Spatial Computing Environments.

, , and . J. Univers. Comput. Sci., 25 (12): 1644-1665 (2019)

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Industrielles Fehlermanagement mit objektorientierten Technologien., , , , , , , , and . GI Jahrestagung, page 512-513. Springer, (1997)Pattern-Based Competence Management: On the Gap between Intentions and Reality., and . PRO-VE, volume 336 of IFIP Advances in Information and Communication Technology, page 364-371. Springer, (2010)Community Learning Analytics with Industry 4.0 and Wearable Sensor Data., and . iLRN, volume 725 of Communications in Computer and Information Science, page 142-151. Springer, (2017)DireWolf Goes Pack Hunting: A Peer-to-Peer Approach for Secure Low Latency Widget Distribution Using WebRTC., , and . ICWE, volume 8541 of Lecture Notes in Computer Science, page 507-510. Springer, (2014)Decentralized Service Registry and Discovery in P2P Networks Using Blockchain Technology., , and . ICWE, volume 11496 of Lecture Notes in Computer Science, page 296-311. Springer, (2019)Tracing Self-Regulated Learning in Responsive Open Learning Environments., , , and . ICWL, volume 9412 of Lecture Notes in Computer Science, page 155-164. Springer, (2015)SeViAnno 2.0: Web-enabled collaborative semantic video annotation beyond the obvious., and . CBMI, page 1-6. IEEE, (2014)Gamification of Web-Based Learning Services., and . ICWL, volume 10473 of Lecture Notes in Computer Science, page 43-48. Springer, (2017)Self-Regulated Learning Nudges, and . (2014)Reflective Community Information Systems., and . ICEIS (Selected Papers), volume 3 of Lecture Notes in Business Information Processing, page 17-28. Springer, (2006)