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University Learning Management System based on Office 365., , , и . ITHET, стр. 1-6. IEEE, (2018)ärPcTECHture" - a gamified educational 3D virtual world for introductory concepts in computer architecture., , и . EDUCON, стр. 1437-1442. IEEE, (2022)A Mobile Exploration Solution for Virtual Libraries in Higher Education., , , и . ICALT, стр. 490-492. IEEE Computer Society, (2017)Assistive AR technology for hearing impairments in driving lessons., , , , и . AQTR, стр. 1-6. IEEE, (2018)A Bag of Words Model for Improving Automatic Stress Classification., , , , и . AECIA, том 427 из Advances in Intelligent Systems and Computing, стр. 339-349. Springer, (2015)Career Counseling Chatbot using Microsoft Bot Frameworks1., , , , и . EDUCON, стр. 1387-1392. IEEE, (2022)Skill-oriented priority scheduling for solving the Resource Constrained Project Scheduling Problem., , , и . ICCP, стр. 85-92. IEEE, (2015)Learning Agile with Intelligent Conversational Agents., , , и . EDUCON, стр. 1100-1107. IEEE, (2019)FireEscape: a Gamified Coordinative Aproach to Multiplayer Fire-Safety Training., , , и . EDUCON, стр. 1316-1323. IEEE, (2019)Interactive Kanban - Blending Digital and Physical Resources for Collaborative Project Based Learning., , и . ICALT, стр. 210-211. IEEE Computer Society, (2017)