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Exploring the Requirements and Design of Persuasive Intervention Technology to Combat Digital Addiction.

, , , , and . HCSE/HESSD, volume 9856 of Lecture Notes in Computer Science, page 130-150. Springer, (2016)

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Design and Development of a Mobile Application to Combat Digital Addiction and Dissociative States During Phone Usage., , , , and . ICEBE, page 204-209. IEEE, (2022)Incorporating Psychology into Cyber Security Education: A Pedagogical Approach., , , , , and . Financial Cryptography Workshops, volume 12063 of Lecture Notes in Computer Science, page 207-217. Springer, (2020)Perceptions and Misperceptions of Smartphone Use: Applying the Social Norms Approach., , , and . Inf., 11 (11): 513 (2020)Online Peer Groups as a Persuasive Tool to Combat Digital Addiction., , , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 288-300. Springer, (2016)Online Peer Support Groups for Behavior Change: Moderation Requirements., , , and . RCIS, volume 385 of Lecture Notes in Business Information Processing, page 157-173. Springer, (2020)Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study., , , , and . PERSUASIVE, volume 13832 of Lecture Notes in Computer Science, page 123-141. Springer, (2023)Goal Setting for Persuasive Information Systems: Five Reference Checklists., , , , , and . PERSUASIVE, volume 11433 of Lecture Notes in Computer Science, page 237-253. Springer, (2019)Teaching psychological principles to cybersecurity students., , , , , , and . EDUCON, page 1782-1789. IEEE, (2017)Knowledge is power: An analysis of discussions on hacking forums., , , and . EuroS&P Workshops, page 477-483. IEEE, (2020)Empowering responsible online gambling by real-time persuasive information systems., , , , , , , , , and 3 other author(s). RCIS, page 1-11. IEEE, (2018)