Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Exploiting limited players' behavioral data to predict churn in gamification., and . Electron. Commer. Res. Appl., (2021)Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility., , , and . IxD&A, (2019)Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game., , , and . CoG, page 120-127. IEEE, (2020)Reading Between the Lines - Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems., and . FDG, page 47:1-47:12. ACM, (2020)Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System., and . CHI PLAY (Companion), page 531-538. ACM, (2018)Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case., , and . CoG, page 1-8. IEEE, (2021)The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis., , , and . FDG, page 22:1-22:7. ACM, (2022)Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives., , , , and . VR Workshops, page 114-115. IEEE, (2022)The Potential of Augmented Reality for Digital Twins: A Literature Review., , , and . VR, page 389-398. IEEE, (2022)On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System., , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 243:1-243:20 (2021)