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A Multi-Frame Adaptive 3D Non-Rigid Registration for Augmented Reality.

. Federal University of Bahia, Salvador, Brazil, (2014)ndltd.org (oai:192.168.11:11:ri/22827).

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A Semi-automatic Markerless Augmented Reality Approach for On-Patient Volumetric Medical Data Visualization., , , and . SVR, page 63-70. IEEE Computer Society, (2014)Real-Time High-Quality Specular Highlight Removal Using Efficient Pixel Clustering., , , and . SIBGRAPI, page 56-63. IEEE Computer Society, (2018)Real-time shadow detection using multi-channel binarization and noise removal., , and . J. Real Time Image Process., 17 (3): 479-492 (2020)A GPU-based adaptive algorithm for non-rigid surface registration., , and . VR, page 289-290. IEEE Computer Society, (2015)Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL., , and . SBGames, page 214-219. IEEE Computer Society, (2009)A Multi-Frame Adaptive 3D Non-Rigid Registration for Augmented Reality.. Federal University of Bahia, Salvador, Brazil, (2014)ndltd.org (oai:192.168.11:11:ri/22827).Multi-frame adaptive non-rigid registration for markerless augmented reality., , and . VRCAI, page 7-16. ACM, (2014)A Robust Real-Time Face Tracking Using Head Pose Estimation for a Markerless AR System., , and . SVR, page 224-227. IEEE Computer Society, (2013)