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Latency Requirements for Foveated Rendering in Virtual Reality.

, , , and . ACM Trans. Appl. Percept., 14 (4): 25:1-25:13 (2017)

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Toward Standardized Classification of Foveated Displays., , , , , , , and . CoRR, (2019)Manufacturing Application-Driven Foveated Near-Eye Displays., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1928-1939 (2019)Toward Standardized Classification of Foveated Displays., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2126-2134 (2020)Latency Requirements for Foveated Rendering in Virtual Reality., , , and . ACM Trans. Appl. Percept., 14 (4): 25:1-25:13 (2017)Foveated AR: dynamically-foveated augmented reality display., , , , , , , , , and 4 other author(s). ACM Trans. Graph., 38 (4): 99:1-99:15 (2019)Optimal presentation of imagery with focus cues on multi-plane displays., , , , , and . ACM Trans. Graph., 34 (4): 59:1-59:12 (2015)Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering., , and . SAP, page 21:1-21:6. ACM, (2019)Approximate svBRDF Capture From Uncalibrated Mobile Phone Video.. University of California, Berkeley, USA, (2018)Matching prescription & visual acuity: towards AR for humans., , , , , , , , , and 4 other author(s). SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2019)Approximate svBRDF Estimation From Mobile Phone Video., , , and . EGSR (EI&I), page 11-22. Eurographics Association, (2018)