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Casanova: A Simple, High-Performance Language for Game Development.

, , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 123-134. Springer, (2015)

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Towards Multi-modal Stress Response Modelling in Competitive League of Legends., , and . CoG, page 1-4. IEEE, (2019)Games as personality profiling tools., , , and . CIG, page 197-202. IEEE, (2011)Dynamic formations in real-time strategy games., , and . CIG, page 47-54. IEEE, (2008)Building Game Scripting DSL's with the Metacasanova Metacompiler., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 231-242. Springer, (2016)TEAM: The Team-Oriented Evolutionary Adaptability Mechanism., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 273-282. Springer, (2004)Opponent Modeling in Real-Time Strategy Games., , and . GAMEON, page 61-70. EUROSIS, (2007)Requirements for resource management game AI, , and . Proceedings of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, (2005)High performance encapsulation and networking in Casanova 2., , , , , and . Entertain. Comput., (2017)Modeling and adjusting in-game difficulty based on facial expression analysis., , and . Entertain. Comput., (2019)Adaptive game AI with dynamic scripting., , , and . Mach. Learn., 63 (3): 217-248 (2006)