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Casanova: A Simple, High-Performance Language for Game Development.

, , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 123-134. Springer, (2015)

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Writing Real-Time .Net Games in Casanova., , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 341-348. Springer, (2012)Smarter Smartphones: Understanding and Predicting User Habits from GPS Sensor Data., , and . FNC/MobiSPC, volume 34 of Procedia Computer Science, page 297-304. Elsevier, (2014)High performance encapsulation and networking in Casanova 2., , , , , and . Entertain. Comput., (2017)A formal specification for casanova, a language for computer games., , , , , and . EICS, page 287-292. ACM, (2012)Building Game Scripting DSL's with the Metacasanova Metacompiler., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 231-242. Springer, (2016)Casanova: a language for game development.. Ca' Foscari University of Venice, Italy, (2013)Learning by Fixing and Extending Games., , and . Eurographics (Education Papers), page 15-21. Eurographics Association, (2009)LGOAP: Adaptive layered planning for real-time videogames., , , , , and . CIG, page 1-8. IEEE, (2013)On Casanova and Databases or the Similarity Between Games and DBs., , and . SEBD, page 271-276. Edizioni Libreria Progetto, Padova, Italy, (2012)Casanova: A Simple, High-Performance Language for Game Development., , , , , and . JCSG, volume 9090 of Lecture Notes in Computer Science, page 123-134. Springer, (2015)