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A contextualized project-based approach for improving student engagement and learning in AI courses.

, , and . CSERC, page 9-15. ACM, (2012)

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MLeXAI: A Project-Based Application-Oriented Model., , , and . TOCE, 10 (3): 11:1-11:36 (2010)A contextualized project-based approach for improving student engagement and learning in AI courses., , and . CSERC, page 9-15. ACM, (2012)A 1GHz embedded DRAM macro and fully programmable BIST with at-speed bitmap capability., , , , , , , , , and 9 other author(s). MTDT, page 47-51. IEEE Computer Society, (2005)Communication for Stronger Learning Game Design., , , and . Design and Development of Training Games, Cambridge University Press, (2014)The NestEgg: a budgeting tool., and . CHI Extended Abstracts, page 3891-3896. ACM, (2008)Sustainably ours - Food, dude., and . Interactions, 16 (2): 58-62 (2009)Game Review Criteria., and . Design and Development of Training Games, Cambridge University Press, (2014)Game Review.. Design and Development of Training Games, Cambridge University Press, (2014)StoryTime: experiencing place through history., , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 429-430. ACM, (2009)