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Supporting accessibility at SIGCHI conferences., , , , and . Interactions, 27 (3): 68-69 (2020)Automotive user interfaces and interactive applications in the car., , , and . Personal and Ubiquitous Computing, 17 (5): 801-802 (2013)Visual behavior during engagement with tangible and virtual representations of archaeological artifacts., , , and . PerDis, page 21:1-21:7. ACM, (2019)Automated driving: getting and keeping the human in the loop., and . Interactions, 27 (2): 62-65 (2020)Control of variable speed gaits for a biped robot., and . IEEE Robotics Autom. Mag., 6 (3): 19-29 (1999)Augmented reality vs. street views: a driving simulator study comparing two emerging navigation aids., , , and . Mobile HCI, page 265-274. ACM, (2011)Comparing heart rate and pupil size as objective measures of workload in the driving context: initial look., , , and . AutomotiveUI (adjunct), page 20-25. ACM, (2015)Spoken tasks for human-human experiments: towards in-car speech user interfaces for multi-threaded dialogue., , and . AutomotiveUI, page 57-63. ACM, (2010)Exploring the effects of visual cognitive load and illumination on pupil diameter in driving simulators., and . ETRA, page 413-416. ACM, (2012)Estimating cognitive load using remote eye tracking in a driving simulator., , , and . ETRA, page 141-144. ACM, (2010)