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Understanding Collaborative Decision Making Around a Large-Scale Interactive Tabletop., , , , and . PACMHCI, 1 (CSCW): 110:1-110:21 (2017)SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design., , , , , , and . TEI, page 141-149. ACM, (2016)Understanding Gaming Perceptions and Experiences in a Women's College Community., , , and . CHI, page 1544-1557. ACM, (2017)Classroom Activity for Critical Analysis of News Propagation Online., , , , , and . CHI Extended Abstracts, ACM, (2018)BacToMars: a collaborative educational video game for teaching biological engineering., , , , , , , and . FDG, page 46:1-46:3. ACM, (2017)Communicating Personal Genomic Information to Non-experts: A New Frontier for Human-Computer Interaction., , , and . Found. Trends Hum. Comput. Interact., 11 (1): 1-62 (2017)BacToMars: A Collaborative Video Game for BioDesign., , , , , , , and . CSCL, International Society of the Learning Sciences, (2019)Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts., , , , , , and . TEI, page 626-637. ACM, (2018)BacToMars: Creative Engagement with Bio-Design for Children., , , , , , , and . IDC, page 623-628. ACM, (2017)GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data., , , , , , , , , and . CHI, page 661-672. ACM, (2016)