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Switch Mode: A Visual Programming Approach for Transitioning from Block-based to Text-based Programming.

, , and . SIGCSE (2), page 1262. ACM, (2023)

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Comparing Block-Based and Text-Based Programming in High School Computer Science Classrooms., and . TOCE, 18 (1): 3:1-3:25 (2017)Using Commutative Assessments to Compare Conceptual Understanding in Blocks-based and Text-based Programs., and . ICER, page 101-110. ACM, (2015)Computational Thinking in Constructionist Video Games., , , and . Int. J. Game Based Learn., 6 (1): 1-17 (2016)The State of Computational Thinking in Libraries., , , and . Technol. Knowl. Learn., 28 (3): 1301-1324 (2023)Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum., , , , and . Int. J. Child Comput. Interact., (2022)Starting from Scratch: Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next., , , and . ICER, page 142-150. ACM, (2018)Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects., , , , , and . ICER (1), page 247-263. ACM, (2022)Know your enemy: learning from in-game opponents., and . IDC, page 408-411. ACM, (2013)iSchools as Venues for Expanding the K-12 Computer Science Teacher Pipeline.. SIGCSE (1), page 397-403. ACM, (2022)Piecing Together the Next 15 Years of Computing Education Research Workshop Report., , , , , , , , , and 5 other author(s). SIGCSE (2), page 1051-1052. ACM, (2022)