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Evaluating performance benefits of head tracking in modern video games., and . SUI, page 53-60. ACM, (2013)The Influence of Multi-Touch Interaction on Procedural Training., , and . ITS, page 5-14. ACM, (2015)Seamless Interaction in Virtual Reality., , , and . IEEE Computer Graphics and Applications, 17 (6): 6-9 (1997)User perceptions of drawing logic diagrams with pen-centric user interfaces., , and . Graphics Interface, page 79-86. Canadian Information Processing Society / ACM, (2013)Mathematical Sketching: An Approach to Making Dynamic Illustrations.. Sketch-based Interfaces and Modeling, Springer, (2011)A Rapid Prototyping Approach to Synthetic Data Generation for Improved 2D Gesture Recognition., , , and . UIST, page 873-885. ACM, (2016)The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces., , , , , , , and . IEEE Computer Graphics and Applications, 30 (2): 71-85 (2010)An exploration of menu techniques using a 3D game input device., , and . FDG, page 256-262. ACM, (2009)An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence., , and . SAP, page 13:1-13:10. ACM, (2019)An Empirical Study in Pen-Centric User Interfaces: Diagramming., , , , and . SBIM, page 135-142. Eurographics Association, (2008)