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The Tapper Videogame Patent as a Series of Close Readings.

. DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

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A requirements analysis for videogame design support tools., and . FDG, page 137-144. ACM, (2009)Soviet and American precursors to the gamification of work.. MindTrek, page 23-26. ACM, (2012)1st Workshop on the History of Expressive Systems., and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 409-412. Springer, (2017)Evaluating musical foreshadowing of videogame narrative experiences., , , and . Audio Mostly Conference, page 8:1-8:7. ACM, (2014)Suggesting New Plot Elements for an Interactive Story., , , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Game Metrics Without Players: Strategies for Understanding Game Artifacts.. IDP@AIIDE, volume WS-11-19 of AAAI Technical Report, AAAI, (2011)Generating Narrative Action Schemas for Suspense., , , and . INT@AIIDE, volume WS-12-14 of AAAI Technical Report, AAAI Press, (2012)Another Look at Search-Based Drama Management., and . AAAI, page 792-797. AAAI Press, (2008)Reinforcement learning for declarative optimization-based drama management., , , and . AAMAS, page 775-782. ACM, (2006)Notes on Using Google Colaboratory in AI Education., and . ITiCSE, page 533-534. ACM, (2020)