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Mesures et rétroactions psychophysiologiques en immersion virtuelle: le cas des réponses oculomotrices et sexuelles.

, , , , , , and . IHM, volume 133 of ACM International Conference Proceeding Series, page 175-178. ACM, (2006)

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Gaze behavior nonlinear dynamics assessed in virtual immersion as a diagnostic index of sexual deviancy: preliminary results., , , , , , , , and . J. Virtual Real. Broadcast., (2009)CAL/CGI - An application of graphics for matrix structural analysis education., , and . Comput. Graph., 15 (1): 131-135 (1991)LAS: A programming language and development environment for learning matrix structural analysis., , , and . Comput. Appl. Eng. Educ., 24 (1): 89-100 (2016)Mesures et rétroactions psychophysiologiques en immersion virtuelle: le cas des réponses oculomotrices et sexuelles., , , , , , and . IHM, volume 133 of ACM International Conference Proceeding Series, page 175-178. ACM, (2006)Virtual characters designed for forensic assessment and rehabilitation of sex offenders: standardized and made-to-measure., , , , , , , , , and 1 other author(s). J. Virtual Real. Broadcast., (2010)Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum., and . IJDLDC, 7 (2): 11-22 (2016)Game and Learning Mechanics Under the Perspective of Self-determination Theory for Supporting Motivation in Digital Game Based Learning., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 141-150. Springer, (2015)Intégrer une approche de conception centrée utilisateur à une approche agile de développement logiciel., and . IHM, page 125-128. ACM, (2010)Analysis of Game and Learning Mechanics According to the Learning Theories., , and . VS-GAMES, page 1-4. IEEE Computer Society, (2016)Stereoradargrammetric generation of digital surface models with RADARSAT-2 in Northern Canada., and . IGARSS, page 3846-3849. IEEE, (2015)