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GDS: Gradient Based Density Spline Surfaces For Multiobjective Optimization In Arbitrary Simulations.

, , and . SIGSIM-PADS, page 185-196. ACM, (2017)

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A unified approach for physically-based simulations and haptic rendering., and . Sandbox@SIGGRAPH, page 151-159. ACM, (2009)NaivPhys4RP - Towards Human-like Robot Perception "Physical Reasoning based on Embodied Probabilistic Simulation"., , , , , , , and . Humanoids, page 815-822. IEEE, (2022)Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings., , and . ICAT-EGVE, page 213-220. Eurographics Association, (2017)Sphere-Spring Systems and their Application to Hand Animation., , , and . VR/AR, page 131-142. Shaker, (2012)Inner Sphere Trees and Their Application to Collision Detection., and . Virtual Realities, page 181-201. Springer, (2008)Kinaptic - Techniques and insights for creating competitive accessible 3D games for sighted and visually impaired users., , , , and . HAPTICS, page 325-331. IEEE, (2016)HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator., , , , , , , , and . VR, page 591-592. IEEE Computer Society, (2018)Effects of VR on Intentions to Change Environmental Behavior., , , , , , , , and . VR, page 874-875. IEEE, (2019)DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR., , , , and . VRIC, page 12:1-12:8. ACM, (2018)Kinetic Separation Lists for Continuous Collision Detection of Deformable Objects., and . VRIPHYS, page 33-42. Eurographics Association, (2006)