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An overview of next-generation graphics APIs., , , , , , , and . SIGGRAPH Courses, page 4:1. ACM, (2015)The Ray Engine., , and . Graphics Hardware, page 37-46. The Eurographics Association, (2002)GPU algorithms for radiosity and subsurface scattering., , and . Graphics Hardware, page 51-59. Eurographics Association, (2003)