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Families and Mobile Devices in Museums: Designing for Integrated Experiences.

, , , , , and . ACM Journal on Computing and Cultural Heritage, 9 (2): 11:1-11:13 (2016)

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Families and Mobile Devices in Museums: Designing for Integrated Experiences., , , , , and . ACM Journal on Computing and Cultural Heritage, 9 (2): 11:1-11:13 (2016)Health Technologies 'In the Wild': Experiences of Engagement with Computerised CBT., , , , , and . CHI, page 2124-2135. ACM, (2016)A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience., , , , and . CHI Extended Abstracts, page 547-552. ACM, (2013)Tailoring technologies to the rehabilitational needs of stroke survivors.. University of Nottingham, UK, (2014)British Library, EThOS.Enabling Hand-Crafted Visual Markers at Scale., , , , , , , , and . Conference on Designing Interactive Systems, page 1227-1237. ACM, (2017)Augmenting amusement rides with telemetry., , , , , , , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 115-122. ACM, (2007)From Front-End to Back-End and Everything In-Between: Work Practice in Game Development., , , , and . CHI PLAY, page 141-150. ACM, (2015)Experience trailers., and . Interactions, 25 (4): 58-62 (2018)Exploring Large-Scale Interactive Public Illustrations., , , , , , and . Conference on Designing Interactive Systems, page 17-27. ACM, (2016)