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Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens.

, , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 592-609. Springer, (2023)

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Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens., , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 592-609. Springer, (2023)Towards participatory activities with augmented reality for cultural heritage: A literature review., , and . Comput. Educ. X Real., (December 2023)A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study., , , , , and . Int. J. Hum. Comput. Interact., 38 (14): 1333-1344 (2022)Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame., , , , and . JCSG, volume 12945 of Lecture Notes in Computer Science, page 31-46. Springer, (2021)VR 360º and its impact on the immersion of viewers of suspense AV content., , and . Multim. Tools Appl., 80 (20): 31021-31038 (2021)Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids., , , , and . SEGAH, page 1-8. IEEE, (2021)Proposal of a Tangible Interface to Enhance Seniors' TV Experience: UX Evaluation of SIX., , and . jAUTI, volume 813 of Communications in Computer and Information Science, page 135-149. Springer, (2017)Typographic Features on Distance Estimation with Head-Mounted Displays., , and . AltMM@MM, page 15-20. ACM, (2016)Creative Process for Designing a Hybrid Game for Nutrition Education., , , , and . TECH-EDU, volume 1384 of Communications in Computer and Information Science, page 492-505. Springer, (2020)Digital Storytelling by Women in Tech Communities., and . ICIDS (1), volume 14383 of Lecture Notes in Computer Science, page 89-102. Springer, (2023)