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Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens.

, , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 592-609. Springer, (2023)

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"Listen to Your Symptoms When the Immune System Is Calling for You": Monitoring Autoimmune Diseases with the iShU Wearable App., and . Sensors, 22 (10): 3834 (2022)An empirical validation of consumer video game engagement: A playful-consumption experience approach., , , , and . Entertain. Comput., (2019)Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers., and . IJTHI, 12 (1): 35-50 (2016)Older Adults "Jump" into coDesiging a Digital Game: A Field Study., , , , and . HCI (25), volume 12786 of Lecture Notes in Computer Science, page 88-99. Springer, (2021)Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne., , , , and . SLERD, volume 249 of Smart Innovation, Systems and Technologies, page 189-199. Springer, (2021)'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design., , , , , and . VRW, page 393-397. IEEE, (2023)Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study., , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 3-19. Springer, (2019)Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena., , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 245-255. Springer, (2019)"Game-based psychotherapy" for active ageing: A game design proposal in non-game context., and . TISHW, page 19:1-19:8. IEEE, (2016)Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community., , , , and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 673-687. Springer, (2020)