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Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game.

, , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 109-119. Springer, (2018)

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Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders., , , , and . Comput. Math. Methods Medicine, (2015)Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality., , , , , , and . MindCare, volume 604 of Communications in Computer and Information Science, page 99-109. Springer, (2015)Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality., , , , , , , , and . HCI (9), volume 14019 of Lecture Notes in Computer Science, page 317-327. Springer, (2023)Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs., , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 1-11. Springer, (2017)Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game., , , and . JCSG, volume 11243 of Lecture Notes in Computer Science, page 109-119. Springer, (2018)The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making., , , , and . Cyberpsychology Behav. Soc. Netw., 23 (11): 773-781 (2020)Technical validation of an integrated robotic hand rehabilitation device: Finger independent movement, EMG control, and EEG-based biofeedback., , , , , , , , , and . RTSI, page 1-5. IEEE, (2016)Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health., , , , and . Frontiers Virtual Real., (2021)Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study., , , , , , , , and . SeGAH, page 1-6. IEEE, (2023)Pilot study on effectiveness of a virtual game training on executive functions., , , , , and . EDUCON, page 950-954. IEEE, (2021)