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Towards Design and Operationalization of Pedagogical Situations in the VRLEs.

, , , and . ICALT, page 400-402. IEEE Computer Society, (2018)

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Towards a Context-Based Approach Assisting Learning Scenarios Reuse., , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 559-562. Springer, (2016)Extraire et réutiliser des patrons de conception à partir de Learning Games existants., and . CoRR, (2018)ADDEGames: An Assistance Design Tool for Digital Epistemic Games., , , and . ICALT, page 103-107. IEEE Computer Society, (2018)Towards Design and Operationalization of Pedagogical Situations in the VRLEs., , , and . ICALT, page 400-402. IEEE Computer Society, (2018)Virtual Learning Environment Design in the Context of Orientation Skills Acquisition for LUSI Class., and . CSEDU (1), page 47-58. SciTePress, (2018)Platform Oriented Semantic Description of Pattern-Based Learning Scenarios., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 652-655. Springer, (2016)From Design to Management of JENs (in the JEN.Lab Project)., , , and . Int. J. Serious Games, 7 (1): 23-46 (2020)A Process Using Ontology to Automate the Operationalization of Pattern-Based Learning Scenarios., , , and . CSEDU (Selected Papers), volume 583 of Communications in Computer and Information Science, page 444-461. Springer, (2015)A Process of Design and Production of Virtual Reality Learning Environments., , , and . ICL (1), volume 916 of Advances in Intelligent Systems and Computing, page 353-364. Springer, (2018)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)