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Toward a Play Management System for Play-Based Learning.

, , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)

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Un mod�le pour am�liorer l�interop�rabilit� des donn�es p�dagogiques apprenant, and . 3i�me conf�rence en Environnement Informatique pour l'Apprentissage Humain - EIAH 2007, Lausanne, Switzerland, (2007)URL: http://hal.archives-ouvertes.fr/docs/00/16/15/87/PDF/48.pdf.MOOCAT: A visual authoring tool in the cMOOC context., , , and . Educ. Inf. Technol., 24 (2): 1185-1209 (2019)Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management., , and . EC-TEL, volume 11722 of Lecture Notes in Computer Science, page 251-265. Springer, (2019)A Model to Assist Pedagogical Scenario Building Process in cMOOCs., , , and . ICALT, page 5-7. IEEE Computer Society, (2017)From Learner Information Packages to Student Models: Which Continuum?., and . Intelligent Tutoring Systems, volume 4053 of Lecture Notes in Computer Science, page 288-297. Springer, (2006)Re-engineering of the Apprenticeship Electronic Booklet: Adaptation to New Users Requirements., , and . ICALT, page 511-515. IEEE Computer Society, (2010)ADDEGames: An Assistance Design Tool for Digital Epistemic Games., , , and . ICALT, page 103-107. IEEE Computer Society, (2018)Towards Design and Operationalization of Pedagogical Situations in the VRLEs., , , and . ICALT, page 400-402. IEEE Computer Society, (2018)A Model and Tool to Support Pedagogical Scenario Building for Connectivist MOOC., , , and . Technol. Knowl. Learn., 25 (4): 899-927 (2020)Learning Scenarios' Operationalization - A Process based on Ontology and Patterns., , , and . CSEDU (2), page 139-147. SciTePress, (2015)