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Serious Gaming für Senioren - Das Projekt Silvergame.

, , , , , and . MuC (Workshopband), page 291-299. Universitätsverlag Chemnitz, (2011)

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For the Special issue on Qualitative Software Engineering Research., , , and . Inf. Softw. Technol., 49 (6): 531-539 (2007)Human and social factors of software engineering: workshop summary., , and . ACM SIGSOFT Softw. Eng. Notes, 30 (4): 1-6 (2005)Data cracker: developing a visual game analytic tool for analyzing online gameplay., , and . CHI, page 2365-2374. ACM, (2011)Serious Gaming für Senioren - Das Projekt Silvergame., , , , , and . MuC (Workshopband), page 291-299. Universitätsverlag Chemnitz, (2011)Knowledge Networks - Managing Collaborative Knowledge Spaces., and . LSO, volume 3096 of Lecture Notes in Computer Science, page 165-171. Springer, (2004)Semantische Technologien in der betrieblichen Anwendung: Ergebnisse einer Anwenderstudie. Fraunhofer-Institut für Rechnerarchitektur und Softwaretechnik (FIRST), Berlin, (September 2006)Mindreading as social expertise., , and . Synth., 191 (5): 817-840 (2014)Minimalist Social-Affective Value for Use in Joint Action: A Neural-Computational Hypothesis., , , , , and . Frontiers Comput. Neurosci., (2016)RehaInterAct - Der sensorbasierte Therapieraum der Zukunft., , , , , , , , and . MuC (Workshopband), page 595-604. De Gruyter Oldenbourg, (2015)Modellierung von Expertennetzwerken., and . Modellierung, volume P-45 of LNI, page 319-320. GI, (2004)