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Directions for Methodological Research in Information Visualization.

, and . IV, page 44-50. IEEE Computer Society, (2008)

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Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)., , , and . Int. J. Hum. Comput. Stud., (2020)Whose Responsibility is Accessibility in Games Anyway? Everyone., , , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 273-278. Springer, (2023)A Commentary on Short Questionnaires for Assessing Usability.. Interact. Comput., 25 (4): 312-316 (2013)A Maturity Model for Integrating Agile Processes and User Centred Design., , and . SPICE, volume 609 of Communications in Computer and Information Science, page 109-122. Springer, (2016)Engagement in Digital Games.. Why Engagement Matters, Springer, (2016)Not doing but thinking: the role of challenge in the gaming experience., , , and . CHI, page 79-88. ACM, (2012)There's always one!: modelling outlying user performance., and . CHI Extended Abstracts, page 3513-3518. ACM, (2008)An Evaluation Template for Expert Review of Maturity Models., , and . PROFES, volume 8892 of Lecture Notes in Computer Science, page 318-321. Springer, (2014)Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study., , , , , and . BMC Medical Informatics Decis. Mak., (2015)Emotional and Functional Challenge in Core and Avant-garde Games., , and . CHI PLAY, page 121-126. ACM, (2015)