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Increasing the effectiveness of human-computer interfaces for mental health interventions (Steigerung der Effektivität von Mensch-Computer-Schnittstellen für Interventionen im Bereich der psychischen Gesundheit). Würzburg University, Germany, (2022)base-search.net (ftunivwuerz:oai:opus.bibliothek.uni-wuerzburg.de:23012).Virtuelle Realität als Ergänzung des Laufbandtrainings zur Rehabilitation von Gangstörungen bei Patienten mit Schlaganfall und Multipler Sklerose, , , , , and . (2019)Virtual Body Ownership Intensifies Emotional Responses to Virtual Stimuli, , , , and . Frontiers in Psychology - Cognitive Science, (2021)Immersive Robot-Assisted Virtual Reality Therapy for Neurologically-Caused Gait Impairments., , , , and . VR, page 565-566. IEEE Computer Society, (2018)Self-organizing knowledge management might improve the quality of person-centered dementia care: A qualitative study., , , and . Int. J. Medical Informatics, (2020)Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions, , , , and . Adjunct Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 103-108. IEEE, ACM, IEEE, ACM, (October 2018)Tangible interaction drawers for people with dementia: retrieving living experiences from past memories., , , , and . UbiComp Adjunct, page 157-160. ACM, (2016)Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation., , , , , and . VR, page 500-509. IEEE, (2019)VRGait: An Immersive Virtual Reality System for Gait-Specific Neurorehabilitation and Therapy, , , and . European Congress of NeuroRehabilitation 2017: ECNR2017, Lausanne, (2017)The Effect of Haptic Prediction Accuracy on Presence., and . VR, page 73-80. IEEE Computer Society, (2018)