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Double Meandering Algorithm: From Drawing Game to Automated Animation.

, , and . CAe, page 55-62. Eurographics Association, (2011)

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Double Meandering Algorithm: From Drawing Game to Automated Animation., , and . CAe, page 55-62. Eurographics Association, (2011)Enhancing perceived depth in images via artistic matting., and . APGV, volume 73 of ACM International Conference Proceeding Series, page 168. ACM, (2004)Color2Gray: salience-preserving color removal., , , and . ACM Trans. Graph., 24 (3): 634-639 (2005)Evaluating space perception in NPR immersive environments., and . NPAR, page 105-110. ACM, (2002)Abstraction of man-made shapes., , , , , and . ACM Trans. Graph., 28 (5): 137 (2009)Illustrative Scientific Visualization Framework., , and . CAe, page 57-65. Eurographics Association, (2005)Enhancing Perceived Depth in Images Via Artistic Matting., and . CAe, page 83-89. Eurographics Association, (2005)Investigating studio-based learning in a course on game design., , , and . FDG, page 64-71. ACM, (2010)Revealing pentimenti: the hidden history in a painting.. Human Vision and Electronic Imaging, volume 6492 of SPIE Proceedings, page 64920Y. SPIE, (2007)Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?, , , , , and . Presence Teleoperators Virtual Environ., 13 (5): 560-571 (2004)