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Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving.

, , , and . EDUROBOTICS, volume 560 of Advances in Intelligent Systems and Computing, page 225-228. Springer, (2016)

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Effects of a context awareness tool on students' cognition of their team-mates learning time in a distance learning project activity., , and . CSCL (1), page 641-645. International Society of the Learning Sciences, (2009)Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical Thinking.. GALA, volume 9599 of Lecture Notes in Computer Science, page 90-99. Springer, (2015)Entrepreneurship Competence Assessment Through a Game Based Learning MOOC., and . GALA, volume 8605 of Lecture Notes in Computer Science, page 252-264. Springer, (2013)Why, What and How to Help Each Citizen to Understand Artificial Intelligence?, , , , , , and . Künstliche Intell., 35 (2): 191-199 (2021)Analysis of team-based cognitive-affective states in STEAM education., and . Creativity & Cognition, page 548-552. ACM, (2022)Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity., , and . SGDA, volume 6944 of Lecture Notes in Computer Science, page 23-35. Springer, (2011)Measuring the Commercial Outcomes of Serious Games in Companies - A Review., , , , , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 176-191. Springer, (2014)Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving., , , and . EDUROBOTICS, volume 560 of Advances in Intelligent Systems and Computing, page 225-228. Springer, (2016)Quantitative Approach in Measuring Knowledge Convergence in Serious Games., and . GALA, volume 8605 of Lecture Notes in Computer Science, page 354-363. Springer, (2013)Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum., and . IJDLDC, 7 (2): 11-22 (2016)