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Heart-rate sonification biofeedback for poker., , , , , and . Int. J. Hum. Comput. Stud., (2018)A short review and primer on respiration in human computer interaction applications., and . CoRR, (2016)Influence of Reading Speed on Pupil Size as a Measure of Perceived Relevance., , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System., , , , , and . IUI, page 208-217. ACM, (2016)The influence of implicit and explicit biofeedback in first-person shooter games., , , , , and . CHI, page 859-868. ACM, (2010)Peak Alpha Based Neurofeedback Training Within Survival Shooter Game., , , and . IDEAL (1), volume 11314 of Lecture Notes in Computer Science, page 821-828. Springer, (2018)Annotation-Based Evaluation of Wrist EDA Quality and Response Assessment Techniques., , , , , , , , and . BIOSIGNALS, page 186-194. SCITEPRESS, (2023)Design and implementation of an affect-responsive interactive photo frame., , , , , and . J. Multimodal User Interfaces, 4 (2): 81-95 (2011)A Comparative Study of Face Recognition under Pose Variation., , , and . ICCMS, page 137-141. ACM, (2019)Identifying Psychophysiological Correlates of Boredom and Negative Mood Induced during HCI., , , , , and . B-Interface, page 3-12. INSTICC Press, (2010)