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Focus Cat: Designing Idle Games to Promote Intermittent Practice and On-Going Adherence of Breathing Exercise for ADHD.

, , , and . CHI PLAY, page 303-310. ACM, (2022)

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Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their Caregivers., , , , and . CHI PLAY, page 361-367. ACM, (2021)Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery., , , , , and . CHI PLAY (Companion), page 86-90. ACM, (2020)Body As Starting Point 4: Inbodied Interaction Design for Health Ownership., , , , , , , , and . CHI Extended Abstracts, page 85:1-85:5. ACM, (2021)Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning., , and . CHI Extended Abstracts, page 139:1-139:4. ACM, (2021)Designing Game-Based Myoelectric Prosthesis Training., , , , and . CHI, page 1352-1363. ACM, (2017)Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work., , , , and . CHI, page 516:1-516:13. ACM, (2021)Diversifying pro-environmental behaviors: redesigning applications to incorporate environmental "spill-over"., , and . UbiComp/ISWC Adjunct, page 1097-1098. ACM, (2019)Discomfort design., , and . Interactions, 27 (2): 40-45 (2020)Game-Based Myoelectric Training., , and . CHI PLAY (Companion), page 299-306. ACM, (2016)Designing to support uncomfortable breathing exercises: ethical considerations., , and . UbiComp/ISWC Adjunct, page 1087-1089. ACM, (2019)